spo/ass2/Machine.cpp
2025-11-27 08:17:43 +01:00

234 lines
4 KiB
C++

#include "Machine.h"
#include <cstring>
#include <iostream>
#include "FileDevice.h"
#include "InputDevice.h"
#include "OutputDevice.h"
Machine::Machine() {
A = 0;
X = 0;
L = 0;
B = 0;
S = 0;
T = 0;
F = 0.0;
PC = 0;
SW = 0;
for (int i = 0; i <= MAX_ADDRESS; i++) {
memory[i] = 0;
}
for (int i = 0; i < MAX_DEVICES; i++) {
devices[i] = nullptr;
}
devices[0] = new InputDevice(std::cin);
devices[1] = new OutputDevice(std::cout);
devices[2] = new OutputDevice(std::cerr);
}
Machine::~Machine() {
for (int i = 0; i < MAX_DEVICES; i++) {
if (devices[i] != nullptr) {
delete devices[i];
devices[i] = nullptr;
}
}
}
int Machine::getA() const {
return A;
}
int Machine::getX() const {
return X;
}
int Machine::getL() const {
return L;
}
int Machine::getB() const {
return B;
}
int Machine::getS() const {
return S;
}
int Machine::getT() const {
return T;
}
double Machine::getF() const {
return F;
}
int Machine::getPC() const {
return PC;
}
int Machine::getSW() const {
return SW;
}
// mask to 24 bits
void Machine::setA(int val) {
A = val & 0xFFFFFF;
}
void Machine::setX(int val) {
X = val & 0xFFFFFF;
}
void Machine::setL(int val) {
L = val & 0xFFFFFF;
}
void Machine::setB(int val) {
B = val & 0xFFFFFF;
}
void Machine::setS(int val) {
S = val & 0xFFFFFF;
}
void Machine::setT(int val) {
T = val & 0xFFFFFF;
}
void Machine::setF(double val) {
F = val;
}
void Machine::setPC(int val) {
PC = val & 0xFFFFFF;
}
void Machine::setSW(int val) {
SW = val & 0xFFFFFF;
}
void Machine::setCC_less() {
SW = (SW & 0xFFFF3F) | 0x0;
}
void Machine::setCC_equal() {
SW = (SW & 0xFFFF3F) | 0x40;
}
void Machine::setCC_greater() {
SW = (SW & 0xFFFF3F) | 0x80;
}
int Machine::getCC() const {
return SW & 0xC0;
}
int Machine::getReg(int reg) const {
switch (reg) {
case 0:
return A;
case 1:
return X;
case 2:
return L;
case 3:
return B;
case 4:
return S;
case 5:
return T;
case 6:
return (int)F;
case 8:
return PC;
case 9:
return SW;
default:
return 0;
}
}
void Machine::setReg(int reg, int val) {
switch (reg) {
case 0:
setA(val);
break;
case 1:
setX(val);
break;
case 2:
setL(val);
break;
case 3:
setB(val);
break;
case 4:
setS(val);
break;
case 5:
setT(val);
break;
case 6:
setF((double)val);
break;
case 8:
setPC(val);
break;
case 9:
setSW(val);
break;
default:
break;
}
}
int Machine::getByte(int addr) const {
if (addr < 0 || addr > MAX_ADDRESS) {
return 0;
}
return memory[addr];
}
void Machine::setByte(int addr, int val) {
if (addr >= 0 && addr <= MAX_ADDRESS) {
memory[addr] = val & 0xFF;
}
}
int Machine::getWord(int addr) const {
if (addr < 0 || addr + 2 > MAX_ADDRESS) {
return 0;
}
// big-endian
return (memory[addr] << 16) | (memory[addr + 1] << 8) | memory[addr + 2];
}
void Machine::setWord(int addr, int val) {
if (addr >= 0 && addr + 2 <= MAX_ADDRESS) {
val = val & 0xFFFFFF;
// big-endian
memory[addr] = (val >> 16) & 0xFF;
memory[addr + 1] = (val >> 8) & 0xFF;
memory[addr + 2] = val & 0xFF;
}
}
Device* Machine::getDevice(int num) const {
if (num < 0 || num >= MAX_DEVICES) {
return nullptr;
}
return devices[num];
}
void Machine::setDevice(int num, Device* device) {
if (num >= 0 && num < MAX_DEVICES) {
devices[num] = device;
}
}